Mendiburu, Bernard. (2009) 3D Movie Making – Stereoscopic Digital Cinema from Script to Screen.
Oxford. Focal Press.
'Because 3D is our natural way of seeing, it brings a feeling of realism to the audience. With 3D, we no longer have to rebuild the volume of objects in the scene we are looking at, because we get them directly from our visual system. By reducing the effort involved in the suspension of disbelief, we significantly increase the immersion experience.' (Mendiburu, B. 2009 pg. 3)
This would be good to now add some statistics and quotes from my questionaire to back this up.
'When it comes to close-ups, the effect is even stronger. The actor's head fills the room, and this dramatically increases the emotional charge of the shot. If the person were as flat as a cardbourd puppet, we would notice it immediately when we met him face-to-face. We naturally prefer the fine details of flesh structures, the volume and movement of underlying bones and muscles. The increased realism of human figures in 3D movies positively affects the identification and projection processes.' (Mendiburu, B. 2009 pg. 3)
This would be good to now add some statistics and quotes from my questionaire to back this up.
'3D cinema creates the illusion of volume by projecting two pictures, one for each eye.' (Mendiburu, B. 2009 pg.9)
Stereo blindness
I have had to anticipate during my research that I will encounter people that cannot see 3D and how best to approach this as a sensitive subject.
'Not everybody sees 3D , and stereo blindness is estimated to affect 3 to 15 peccent of the population, mostly due to poor binocular vision. It means that 1 in 30 persons will not see 3D at all, and one in six has some sort of stereoscopic vision impairment.' (Mendiburu, B. 2009 pg. 24)
The process of reconstructing the 3D image requires more work on behalf of the viewer. The viewer has to invest more in physically,
'First, the stereoscopic depth reconstruction relies as much on cognitive processes and learned associations as on the visual stimuli. We can fool it to a great extent, but we can't expect the audience to be passive in its experience. Second, we are reaching the moviegoers on a deeper level. Even if visual gimmicks like flying objects trigger survival reflexes, most of the additional mileage provided by 3D images will be in the emotional sphere.' (Mendiburu, B. 2009 pg. 25)
What does the viewer want, the projectionist from the Rio said something really interesting.
'I do not know what the viewer wants anymore.'
This is coined nicely by Phil McNally,
'alias ''Captain 3D,'' global stereoscopic supervisor at PDI, is to consider that all technical progress in the cinema industry brought us closer to the ultimate entertainment experience the dream.' (Mendiburu, B. 2009 pg. 40)
'Movie editing is affected too, by new image reading and transition rules. The main new concept is depth continuity. It says that you cannot cut between any random depth compositions. You have to script the depth strength and placement of your scenes and images. Write down the depth story of your movie, just like you will comment on musical and visual ambiances surrounding your protaganists.' (Mendiburu, B. 2009 pg.92)
'Ennio Morricone says, ''What is important in a film is that the spectator doesn't percieve when the music enters and leaves.'' That should be the same for the depth in a 3D movie. The 3D helps you to tell a story but 3D is not the story.' (Mendiburu, B. 2009 pg.92)